Sim Settlements
Before discussion of my contributions, I’d like to give a personal thank-you to each and every member of the Sim Settlements team and community, who have enabled and helped me to perform at my best, and have allowed me to run wild with my creativity.
If you’ve played Fallout 4, you’re probably familiar with Sim Settlements, the widely known project that completely renews and reworks the game’s settlement building system. Originally created by Nexusmods user Kinggath, the project has since grown to boast over two million downloads, with patches and new content still being conceptualized, created, and released more than a year later.
In February 2018, I was lucky enough to be brought on to the Sim Settlements team as the Lead Level Designer.
In essence, I take concept art, story details, layouts and level plans and transform them into fully playable interactive environments. For the most part I use existing assets that Bethesda Game Studios have created, but there are also some custom assets that other members of the team have made that I get to play with.
Given my existing experience in Bethesda Game Studios’ Creation Engine and my knowledge of the structure, gameplay and design of single-player RPGs, I was able to get started immediately. In addition, my prior knowledge of artistic concepts- light, balance, color, etc- have allowed me to fine-tune and develop these custom levels to fit certain themes and requirements.